Rabu, 14 Oktober 2015

@ Ebook Free Science of Ceramic Chemical ProcessingFrom Wiley-Interscience

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Science of Ceramic Chemical ProcessingFrom Wiley-Interscience

A comprehensive treatment of producing ceramic, glass, and composite materials using chemistry-based processing methods. Synthesizes the most up-to-date research. Includes new areas of computer aided processing, molecular calculations of ceramic processing reactions, and chemical control of surface films. Contributions from over 115 experts in the field. Index.

  • Sales Rank: #6000908 in Books
  • Published on: 1986-04-10
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.53" h x 1.50" w x 6.69" l, 2.26 pounds
  • Binding: Hardcover
  • 624 pages

From the Publisher
A comprehensive treatment of producing ceramic, glass, and composite materials using chemistry-based processing methods. Synthesizes the most up-to-date research. Includes new areas of computer aided processing, molecular calculations of ceramic processing reactions, and chemical control of surface films. Contributions from over 115 experts in the field. Index.

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Minggu, 11 Oktober 2015

!! Fee Download Dungeon Master For Dummies (for the Dungeons & Dragons Roleplaying Game), by Bill Slavicsek, Richard Baker

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Dungeon Master For Dummies (for the Dungeons & Dragons Roleplaying Game), by Bill Slavicsek, Richard Baker

Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to:

  • Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator
  • Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own
  • Conjure up exciting combat encounters
  • Handle the three types of encounters: challenge, roleplaying, and combat
  • Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure
  • Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot

To get you off to a fast start, Dungeon Master For Dummies includes:

  • A sample dungeon for practice
  • Ten ready-to-use encounters and ten challenging traps
  • A list of simple adventure premises
  • Mapping tips, including common scales, symbols, and conventions, complete with tables

Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on:

  • Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more
  • Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher
  • Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector
  • Using miniatures, maps, and other game aids
  • Using 21st century technology, such as a Web site or blog, to enhance your game

The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered….

  • Sales Rank: #799479 in Books
  • Brand: For Dummies
  • Published on: 2006-04-24
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.20" h x .90" w x 7.30" l,
  • Binding: Paperback
  • 408 pages
Features
  • Great product!

Amazon.com Review
If you’re a Dungeons & Dragons fan, you’ve surely thought of becoming a Dungeon Master. Learning to be a DM isn’t as hard as you might think, especially if you have Dungeon Master 4th Edition For Dummies tucked into your bag of tricks!

From organizing your first D&D game to dealing with difficult players, this book covers everything a DM needs to know. Written for the newest edition of D&D by the experts at Wizards of the Coast, creators of the game, it shows you how to:

  • Build challenging encounters, make reasonable rulings, and manage disagreements
  • Recognize all the common codes, tables, and spells
  • Understand the parts of a D&D adventure and how to create dungeon maps and craft monsters
  • Shape storylines and write your own adventures
  • Find your style as a DM and develop a game style that plays to your strengths
  • Script an encounter, vary the terrain and challenges, and establish rewards (experience points and treasure)
  • Decide whether to use published adventures
  • Use and follow the official Dungeon Master’s Guide
  • Develop a campaign with exciting themes, memorable villains, and plots that keep players entranced

If you’re getting the urge to lead the charge in a D&D game of your own, Dungeon Master 4th Edition For Dummies will introduce you to the DM’s many jobs. With the information you need to start your own game, craft exciting stories, and set up epic adventures, you’ll be on your way!


Look inside scenes from Dungeon Master 4th Edition For Dummies (Click on images to enlarge)


From the Back Cover
See what it takes to host a game and plan adventures

Sharpen your DM skills, practice storytelling, and get to know your players

Whether you're just considering venturing into the world of the Dungeon Master or you want to hone a fledgling skill, here's the place to start. Not only do our experts give you the full scoop on running and improving a game, creating adventures, crafting plots, and building campaigns, they even include some sample dungeons for practice!

Discover how to

  • Use prepared adventures or create your own
  • Host the game
  • Manage ongoing games and campaigns
  • Explore various types of adventures
  • Create memorable villains
  • Develop plots and story lines

About the Author
Bill Slavicsek began playing the DUNGEONS & DRAGONS roleplaying game with his friends during his formative teenage years in New York City. This was in 1977, the same year that Star Wars and Sword of Shannara debuted. This trilogy of epic fantasy combined with comic books and horror novels were to forever influence Bill’s outlook on life and entertainment. In 1986, Bill’s hobby became his career when he joined the staff of West End Games. There, as an editor and game designer, Bill worked on a number of board games and roleplaying games, including Ghostbusters, Paranoia, Star Wars: The Roleplaying Game, and Torg: Roleplaying the Possibility Wars. Later, Bill went on to use his vast knowledge of the Star Wars films and associated extensions to write two editions of A Guide to the Star Wars Universe for Lucasfilm, Ltd., and published by Del Rey Books.
In 1993, Bill joined the staff of TSR, Inc., then publishers of the DUNGEON & DRAGONS game lines, as a game designer and editor. His design credits for the company include the ALTERNITY Science Fiction Game (which he co-designed with Richard Baker), the d20 Modern Roleplaying Game, the d20 Star Wars Roleplaying Game, the Star Wars Miniatures Game, Urban Arcana, Council of Wyrms, and the EBERRON Campaign Setting.
Since 1997, Bill has been the Director of Roleplaying Games Research and Development for Wizards of the Coast, Inc., the company that now publishes all DUNGEONS & DRAGONS novels and game products. He oversaw the creation of the d20 Roleplaying Game System and the newest edition of the DUNGEONS & DRAGONS game. Bill leads a talented staff of game designers, developers, and editors who produce award-winning game products for DUNGEONS & DRAGONS and other d20 System game lines, including roleplaying game supplements and accessories, adventures and campaign books, and prepainted plastic miniatures.

Richard Baker is an award-winning game designer and a best-selling author. He’s worked on the DUNGEONS & DRAGONS game lines since 1991. Rich traces his D&D experience back to 1979, when he began playing the DUNGEONS & DRAGONS game as a 7th-grader. He spent a significant amount of his high school and college years playing D&D at every opportunity, and after serving as a surface warfare officer in the United States Navy, Rich decided to take a shot at working on the game he grew up playing — and so he joined the staff of TSR, Inc., and became a game designer. Rich’s list of D&D design credits numbers over 50 game products, including the Origins Award-winning BIRTHRIGHT Campaign Setting, the ALTERNITY Science Fiction Roleplaying Game (which he co-designed with Bill Slavicsek), and the newest edition of the DUNGEONS & DRAGONS game. He has also served as creative director for the ALTERNITY and FORGOTTEN REALMS game lines. As an author, Rich has published eight fantasy and science fiction novels, including City of Ravens, Forsaken House, and the New York Times bestseller Condemnation. Rich is currently employed as a senior game designer at Wizards of the Coast, Inc., and works every day on new products for the DUNGEONS & DRAGONS game.

Most helpful customer reviews

0 of 0 people found the following review helpful.
great for both new and seasoned
By Jessica L. Shepherd
Provides tips for seasoned dms and a how to for new dms. Youll still need the dungeon master guide and the player handbook.

11 of 11 people found the following review helpful.
Nice, but the constant ads for WOTC were annoying
By Stephen Brennan
I picked this up based on reviews I've read about an earlier edition. As a relatively new dungeon master who is about to launch my own 4th Edition campaign I thought this book could be helpful.

To be positive, the book was helpful in a lot of places. However there were a number of places, such as the section where the book discusses creating adventures, where I felt the book could have gone into more detail.

However what turned me off this book was the constant advertising spam the authors inserted for other WOTC D&D products. This annoyed me for three reasons. Firstly, a lot of the promotions were out of context with regards the material being discussed. Secondly, at times they interrupted the flow of the topic the authors were writing about and lastly they pushed the same product over and over again.

All in all the book contains some good advice, but it is overshadowed by a large amount of unnecessary advertising.

28 of 35 people found the following review helpful.
A Terrific Companion For Novice Dungeon Masters
By Doc Holiday
Part of the fun of playing Dungeons and Dragons is being the story teller aka referee aka Dungeon Master. The idea is that other PC (Player Characters) are exploring your world and learning to overcome challenges that you create for them. The book is a good place to begin if you've never DM'd before since the authors are all skilled DM's and write from their own experiences.

You're given game etiquette and how to host a game session advice as well as PC styles of play whether it's the Rules Lawyer who invokes the rules at every opportunity or the Power Gamer who builds his character for ultimate power, you're given ideas on how to deal with these types of mind sets which has proved helpful to me.

I've DM'd in both 1st & 2nd edition of D&D and really felt lost in the new 3.0/3.5 editions. I have a lot of the rule books and supplements for 3.0 and I was kind of disappointed this was not covered in this book. I mean what does one do if they have a substantial investment in 3.0 edition books and all of a sudden, they're outdated?!?!?!?! I feel the authors could have discusses this a bit and given some ideas and ways around that setback.

For a Novice DM, the sample town given in the book is a great place to use as a backdrop for your first games. The book does a nice job of dichotomizing a campaign based series of adventures versus the single module type of ones and even mentioned that you can interconnect these modules to create an ongoing campaign. (FYI: A campaign is where the PC's use the same characters from start to finish whereas a module based style of play means the PC's can roll up new characters to play)

The Tens lists are helpful and many of the modules I'd never heard of before. (Used my own world primarily for 1st edition and Forgotten Realms for 2nd edition) Some of the modules I'm going to go out and get. In fact, Wizards of the Coast have graciously allowed many old 1st & 2nd edition modules & supplements to be downloaded free at their website.

Overall I think the book rates 4.5 stars but I was quite disappointed at no mention for how to reconcile 3.0 & 3.5 core rulebooks & supplements!

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Selasa, 06 Oktober 2015

@ Free PDF Noise Reduction Techniques in Electronic Systems, 2nd Edition, by Henry W. Ott

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Noise Reduction Techniques in Electronic Systems, 2nd Edition, by Henry W. Ott

This updated and expanded version of the very successful first edition offers new chapters on controlling the emission from electronic systems, especially digital systems, and on low-cost techniques for providing electromagnetic compatibility (EMC) for consumer products sold in a competitive market. There is also a new chapter on the susceptibility of electronic systems to electrostatic discharge. There is more material on FCC regulations, digital circuit noise and layout, and digital circuit radiation. Virtually all the material in the first edition has been retained. Contains a new appendix on FCC EMC test procedures.

  • Sales Rank: #716548 in Books
  • Published on: 1988-03-09
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.39" h x 1.04" w x 6.48" l, 1.10 pounds
  • Binding: Hardcover
  • 448 pages

Most helpful customer reviews

12 of 13 people found the following review helpful.
Essential reading for electronic and communications engineer
By Dr C Hargis
I bought my first copy of this essential text in 1976, and have never found a better reference source on the principles of grounding and shielding. Few engineers seem to understand the action of screened cables, especially, and chapter 2 gives an excellent introduction

7 of 7 people found the following review helpful.
Couldn't put it down.
By Brian Neltner
I build EEG sensors, and I started reading this book, expecting something like The Art of Electronics, except more detailed and covering only noise techniques. Instead, I got much, much more. The diagrams made *much* more sense than Horowitz and Hill's AOE, and the explanations were clear and consise. I was able to read it cover to cover in a weekend without getting bored from too much detail, and it had many many real measurements of noise in systems that made the information much more quantitative.

For instance, instead of saying "in order to get the most noise reduction, you need to use a shielded cable only grounded on one end", he says "a shielded cable grounded on one end has 84dB of attenuation to magnetic noise and much more for electric, while if the shield is grounded at both ends the attenuation is more like 36dB".

Those numbers are critical if you're trying to balance signal quality with cost.

One of the best textbooks I've ever purchased.

27 of 28 people found the following review helpful.
Noise Reduction Techniques
By Mr. Leslie O. Green
There is a specific topic in this book that I have not seem covered in any of the 25+ book that I have on electromagnetic phenomena. The topic is the shield cut-off frequency of a coaxial cable. Common-mode currents at low frequencies (below a few hundred hertz) cause noise problems with coaxial cables, but signals above tens of kilohertz do not. This is vital data which is apparently not explained in many text books. For me, this topic justifies the cost of the text. Having said that, I am annoyed because the book is quite expensive relative to other books of its size and age. The point is that you have to buy it, but it is expensive to do so.
Even an advanced designer will benefit from this book, although you, like me, won't necessarily want to read all of it. It is sufficient to pick and choose areas of particular interest. The less advanced designer would clearly benefit more and the book would therefore represent better value for them. Given a choice between this one and Morrison's Grounding and Shielding Techniques in Instrumentation, pick this one. This one is more technically accurate and useful.

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Minggu, 04 Oktober 2015

# Ebook Theoretical Soil Mechanics, by Karl Terzaghi

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Theoretical Soil Mechanics

  • Sales Rank: #1323508 in Books
  • Published on: 1943-01-15
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.43" h x 1.13" w x 6.34" l, .0 pounds
  • Binding: Hardcover
  • 528 pages

Most helpful customer reviews

3 of 3 people found the following review helpful.
Terzaghi's Original Masterpiece
By Douglas F. Hambley
This text is the original full-length in English by Karl Terzaghi, the father of soil mechanics. (An earlier book was published in German in 1925.) This book provides the theroetical basis for Terzaghi's approach to the subject and provides the theoretical background for the later work, Soil Mechanics in Engineering Practice. The latter book has been rewritten and updated twice by coauthors since its original introduction in the late 1940s and remains an indispensable textbook. Both books should be on every geotechnical engineer's bookshelf.

5 of 6 people found the following review helpful.
State-of-the-art soil mechanics textbook
By A Customer
Even tons of soil mechanics, foundation engineering and any textsbooks related to geotechnical problems are available in past 50 years, Theoretical Soil Mechanics by Terzaghi is still the best soil mechanics reference ever. It is excellent soil mechanics textbook since the contents describe not only numerical methods but also the physical meaning underlying those methods in geotech field. Many geotechnical textbooks, right now, can be categorized as applications of the soil mechanics theories contained in this textbook. I would recommend to have it as a main reference for civil engineers especially geotechnical engineers or even book-lover!

3 of 4 people found the following review helpful.
The original soil mechanics book written in 1938.
By A Customer
It's a classic. Terzaghi invented the science of soil mechanics with this book. Originally written in German. Amazingly, much of the book is still very useful today

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Sabtu, 03 Oktober 2015

# Fee Download Environmental Organic Chemistry (Environmental Science and Technology Series), by René P. Schwarzenbach, Philip M. Gschwend, Dieter

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Environmental Organic Chemistry (Environmental Science and Technology Series), by René P. Schwarzenbach, Philip M. Gschwend, Dieter



Environmental Organic Chemistry (Environmental Science and Technology Series), by René P. Schwarzenbach, Philip M. Gschwend, Dieter

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Environmental Organic Chemistry (Environmental Science and Technology Series), by René P. Schwarzenbach, Philip M. Gschwend, Dieter

Demonstrates how the chemical structure of organic compounds influences the molecular interactions which control transfer and reaction processes in the natural environment. Thoroughly explains how to quantify these processes using the principles of chemistry, physics and biology in a macroscopic environmental system. Focuses on the behavior of major synthetic organic chemicals introduced in large quantities into the environment. Contains more than 100 illustrations, an extensive bibliography and useful reference material such as constants, units and equations. Serves as a text for introductory courses in environmental organic chemistry as well as a source of information for the professional concerned with risk and hazard assessment of organic chemical pollutants in the environment.

  • Sales Rank: #293037 in Books
  • Published on: 1993-01-29
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.65" h x 1.44" w x 7.64" l, .0 pounds
  • Binding: Hardcover
  • 696 pages

Review
"…a comprehensive set of fundamental concepts that provides the quantitative tools necessary to evaluate the fate of the organic chemicals in the environment…" (Vadose Zone Journal, May 2007)

"…can be considered as the 'Bible of Organic Environmental Chemistry'…. will help to establish the subject discipline in the future" (International Journal of Environmental Analytical Chemistry, 2004)

"…the authors have added substantially new material and improved the consistency of presentation in this second edition. This text should continue to be the leader in the field of environmental organic chemistry." (Journal of Chemical Education, Vol. 80, No. 10, October 2003)

From the Publisher
Demonstrates how the chemical structure of organic compounds influences the molecular interactions which control transfer and reaction processes in the natural environment. Thoroughly explains how to quantify these processes using the principles of chemistry, physics and biology in a macroscopic environmental system. Focuses on the behavior of major synthetic organic chemicals introduced in large quantities into the environment. Contains more than 100 illustrations, an extensive bibliography and useful reference material such as constants, units and equations. Serves as a text for introductory courses in environmental organic chemistry as well as a source of information for the professional concerned with risk and hazard assessment of organic chemical pollutants in the environment.

From the Back Cover
An updated, expanded edition of the authoritative text in environmental organic chemistry

Environmental organic chemistry focuses on compound properties and environmental factors governing the processes that determine the fate of organic chemicals in natural and engineered systems; this knowledge is then applied to quantitatively assessing the environmental behavior of organic chemicals. Long established as the discipline’s authoritative text, the second edition of Environmental Organic Chemistry boasts the assets of its predecessor, along with complete coverage of the latest advances in the field.

The Second Edition offers a more holistic view of the physical-chemical properties of organic compounds, as well as a helpful division of chapters into sections covering basic and sophisticated material. New topics such as gas/solid partitioning, bioaccumulation, and transformations in the atmosphere are covered alongside the core material of the first edition, and of the companion "Problems Book." Divided into four main parts–Equilibrium Distribution Between Gaseous, Liquid, and Solid Phases; Transformation Processes; Modeling Tools: Transport and Reaction; and Environmental Systems and Case Studies–the book’s chapters include:

  • Molecular interactions and thermodynamics
  • Activity coefficient and solubility in water
  • Air-water and solvent-water partitioning
  • Sorption to organic and inorganic sorbents
  • Bioaccumulation, biomagnification, and nonspecific toxic effects
  • Thermodynamics and kinetics of transformation reactions
  • Biological transformation reactions
  • Internal transport by diffusion and advection across boundaries
  • Models for lakes, rivers, and groundwaters

Expert authors Schwarzenbach, Gschwend, and Imboden provide the complete theoretical background of the subject, as well as illustrative examples, problems, and case studies. Like the first, the second edition of Environmental Organic Chemistry is an invaluable resource for all industry, government, and academic professionals dealing with assessing organic pollutants in the environment.

Most helpful customer reviews

10 of 10 people found the following review helpful.
Good but complicated
By Arvind Mohanram
I am using this book as part of my graduate class. Before I got this book, I was using the old edition, believe me the old edition is much simpler, easier to understand than this new one. They have integrated the book with overwhelming symbols for which they do not even have the key/index. You spend a lot of time figuring out what the symbols mean. So, I would recommend that you try to get a hold of the old edition of the book, however remember that the old edition does not cover the modelling part and does not give you exposure to the problem sets.

So, the bottom line is that if you want to get an understanding and feel of the subject goahead for the old edition, but if this is your core area of research and do not mind a bit of complication in the writing and explanation, go for the new edition.

4 of 4 people found the following review helpful.
Perhaps a good reference text, but it's supposed to be a graduate intro text
By Jeremy Waterman
Compared to the 1st edition this text is about twice the size. It is a monstrously large book. However, the book fails to teach the concepts in a clear fashion required when one is just starting in the field. Too much attention is spent to minute details that confound the subject. A great deal of space is used on deriving formulas.

It is without a doubt that the authors are exceptional minds in their fields, and have a fine understanding of the material. However, speaking as a student, they do me no favors in explaining what is going on. This text needs to be rewritten and edited to serve as a useful textbook for graduate students. Until then, the book will possibly be useful as a reference.

1 of 1 people found the following review helpful.
Great Environmental Chemistry Book but Dense
By J. Noel
This is a very comprehensive environmental chemistry book, and I would highly recommend this book for any graduate level environmental chemistry class. Schwarzenbach's book targets graduate students (or advanced undergraduates) in environmental chemistry, environmental engineering and chemical engineering. As such, the reader should be well versed in chemistry and math including organic chemistry, thermodynamics and kinetics. The introductory chapters help catch up the user on organic chemistry but in no way should be the reader's first exposure to chemistry concepts. The strength of this book is to help train students to solve environmental chemistry issues especially organic chemistry, though it does lack a little in transport concepts and inorganic chemistry. However, other texts/classes are need to address these issues.

The book is very thorough and a highly useful reference. Having been a teaching assistant to classes that have used this book as well as lectured from it, I recommend that the entirety of the book be taught over 2 semesters. Trying to teach all this material in two semesters is a challenge let alone one semester.

In summary, this is a great thorough environmental chemistry book that is a great reference as I still go to it from time to time to help solve an address environmental chemistry issues. The book targets graduate students already familiar with organic chemistry and thermodynamics and should be taught over 2 semesters.

See all 13 customer reviews...

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Building Ideas: An Introduction to Architectural Theory, by Jonathan A. Hale

Building Ideas An Introduction to Architectural Theory This book is an essential text for students of architecture and related disciplines, satisfying the demand for an accessible introduction to the major theoretical debates in contemporary architecture. Written in a lucid and user-friendly style, the book also acts as a guide and companion volume to the many primary theoretical texts recently made available in reprinted collections. Whilst architectural monographs, collections of building precedents and polemical manifestoes are growing more and more numerous, Building Ideas is the first book to provide an introduction to such a broad range of issues in architectural theory. This text therefore serves to fill a widening gap between the everyday practice of architecture and the often bewildering field of academic theoretical debate. Beginning with a general introduction to the field of architectural theory, covering the interface between philosophy and technology in the production and interpretation of buildings, the book presents the major theoretical positions in contemporary architecture through a series of thematically structured chapters. Each chapter deals with a specific approach to the theory and criticism of architecture by presenting a series of related buildings as illustrations of a key theoretical position, as well as setting this position in a cultural and historical context. Under the five broad headings of 'Architecture as Engineering - The Technological Revolution', 'Architecture as Art - Aesthetics in Philosophy', 'The Return of the Body - Phenomenology in Architecture', 'Systems of Communication - Structuralism and Semiotics' and 'Politics and Architecture - The Marxist Tradition', the book presents a wide but critical survey of the central questions in the current theoretical debate. Providing the theoretical tools necessary for an understanding of the history of philosophies and technologies in architecture, this book is essential reading for undergraduate architectural theory courses as well as a first point of reference for anyone wishing to understand the complex connections between architecture and related fields of cultural enquiry.

  • Sales Rank: #3685037 in Books
  • Brand: Wiley
  • Published on: 2000-05-15
  • Ingredients: Example Ingredients
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.00" h x .56" w x 6.08" l, .0 pounds
  • Binding: Paperback
  • 242 pages
Features
  • Used Book in Good Condition

From the Back Cover
Building Ideas An Introduction to Architectural Theory This book is an essential text for students of architecture and related disciplines, satisfying the demand for an accessible introduction to the major theoretical debates in contemporary architecture. Written in a lucid and user-friendly style, the book also acts as a guide and companion volume to the many primary theoretical texts recently made available in reprinted collections. Whilst architectural monographs, collections of building precedents and polemical manifestoes are growing more and more numerous, Building Ideas is the first book to provide an introduction to such a broad range of issues in architectural theory. This text therefore serves to fill a widening gap between the everyday practice of architecture and the often bewildering field of academic theoretical debate. Beginning with a general introduction to the field of architectural theory, covering the interface between philosophy and technology in the production and interpretation of buildings, the book presents the major theoretical positions in contemporary architecture through a series of thematically structured chapters. Each chapter deals with a specific approach to the theory and criticism of architecture by presenting a series of related buildings as illustrations of a key theoretical position, as well as setting this position in a cultural and historical context. Under the five broad headings of 'Architecture as Engineering - The Technological Revolution', 'Architecture as Art - Aesthetics in Philosophy', 'The Return of the Body - Phenomenology in Architecture', 'Systems of Communication - Structuralism and Semiotics' and 'Politics and Architecture - The Marxist Tradition', the book presents a wide but critical survey of the central questions in the current theoretical debate. Providing the theoretical tools necessary for an understanding of the history of philosophies and technologies in architecture, this book is essential reading for undergraduate architectural theory courses as well as a first point of reference for anyone wishing to understand the complex connections between architecture and related fields of cultural enquiry.

About the Author
Jonathan Hale is a Lecturer in Architecture at the University of Nottingham, UK, as well as Assistant Director of the MA programme in Architecture and Critical Theory.

Most helpful customer reviews

7 of 7 people found the following review helpful.
a must read for new students in architecture
By Atomu
I think "architectural theory" is the most interesting and important subject to me as an architectural student. It is also a very difficult subject, i always have the feeling that i have to learn more. There are a lot of names to remember, sometimes background knowledges( usually of history, philosophy, or maybe fine arts) are needed to understand certain points that great theorists made. One feel quite lost in this sea of words, don't know how and where to start learning more about this treasure.
With this book you don't have to have too much prior knowledge in other related fields i mentioned above to make sense of the author's point. It helps you to have more insight into how architectural theory comes about in practice. This book clarified a lot of things that I wasn't too sure about after reading "big books" by famous theorists ( They are often difficult for an average student like me to understand.) Written in plain english, this book is easy to read. It would have saved me a lot of time if I had a chance to read it when I was in first year. I recommend it to all students embarking their architectural studies.
The extensive reference list in the appendix was a big bonus.

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Rabu, 30 September 2015

! PDF Ebook 3ds Max 8 Bible, by Kelly L. Murdock

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If 3ds Max 8 can do it, you can do it too...

Spark your creativity with the world's most popular animation software and the detailed instruction in this power-packed book from an industry expert. If you're new to 3ds Max, jump right in with a Quick Start program that will have you modeling and rendering a complete image your first day. Experienced users, discover exciting new Max 8 features such as a new module for hair and fur, a new cloth system, and much more. This comprehensive book covers every feature, and it's loaded with professional techniques and full color examples to inspire you.

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  • Explore Max's new Asset Tracking system including the Autodesk(r) Vault client
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  • Sales Rank: #3124002 in Books
  • Published on: 2006-04-10
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x 2.36" w x 7.45" l, 1.10 pounds
  • Binding: Paperback
  • 1266 pages

From the Back Cover
If 3ds Max 8 can do it, you can do it too ...

Spark your creativity with the world's most popular animation software and the detailed instruction in this power-packed book from an industry expert. If you're new to 3ds Max, jump right in with a Quick Start program that will have you modeling and rendering a complete image your first day. Experienced users, discover exciting new Max 8 features such as a new module for hair and fur, a new cloth system, and much more. This comprehensive book covers every feature, and it's loaded with professional techniques and full color examples to inspire you.

Inside, you'll find complete coverage of 3ds Max 8

  • Model a detailed creature right away with the Quick Start tutorial
  • Add realistic and dynamic hair, fur, and cloth to your models
  • Create complex characters with Max's new biped features
  • Use the expanded Edit Poly options to work more efficiently with Edge Ring and Edge Loop selections
  • Explore Max's new Asset Tracking system including the Autodesk® Vault client
  • Make texture creation a snap with the new Pelt mapping method and the Render UVW Template feature
  • Save, load, and retarget animation files using the supported XML Animation File (XAF) format
  • Easily render a series of stills from several angles with the new Batch Render tool

Bonus DVD Included!

Features a wide selection of 3D models and textures just right for your own projects, plus the Max files and examples to more than 150 tutorials. The DVD also includes a full-color electronic version of the book!

About the Author
Kelly L. Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various Web, graphics, and multimedia titles, including five previous editions of this book, 3ds Max 8 Bible.
Other major accomplishments include Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, gmax Bible, Adobe Atmosphere Bible, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, Poser 6 Revealed, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and two editions of the Adobe Creative Suite Bible.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS.
In his spare time, Kelly enjoys the outdoors while rock climbing, mountain biking, or skiing. He works at the design company he co-founded with his brother Chris: Logical Paradox Design.

Most helpful customer reviews

5 of 6 people found the following review helpful.
Another example of how NOT to write an instruction manual
By Dr. T. Evans
Looking through this book I saw immediately that it suffered from the same problem as it's predecessor: lack of thought to the student's learning path.

It is a problem that is almost universal to computer instructional guides do... lack of any educational theory in its writing. It does not guide the newcomer through the art of learning the software, but rather deals with issues as if one is going through the menu commands. The tutorials consistantly use elements and commands that one will not cover for another hundred por more pages, and the chapters are not designed to "build on the student's knowledge" but rather to give all information about a given cocept right from the beginning. Thus, I am taught how to personalise the user interface and use XREFs (external references) before I am told how to create even the simplest of objects.

I am an experienced 3D analylist, with knowledge of CAD and GIS, so I am not the least experienced of readers on this topic. Even so I found it frequently infuriating to attempt to learn this software using this book.

0 of 0 people found the following review helpful.
This book saved my life
By FF>GH>KE
When I struggled with Max I was looking for a book that would help me learn. After reading this book I knew the ends and out of Max. It made me extremley proficient in the jargon and aware of all the buttons on the interface. It also gave me techniques to use which I chopped and used in other projects. Its a huge book but if you invest the time and money and are truley serious about Max then it would definately benefit you to have this book. THIS BOOK SAVED MY LIFE

4 of 6 people found the following review helpful.
Solid value.
By Spinner
I find this a well written resource of value to newcomers to the subject. It will have a place beside the computer for years to come. Truly an indepth exposition on the program.

Those seeking artistic inspiration with the software should look elsewhere.

See all 12 customer reviews...

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